That happened to me when I tried to play Clannad a couple of years ago. I downloaded and installed this (http://www.microsoft.com/en-us/download/details.aspx?id=5555) though and then I could play with no problems. Since this seems to use the same engine... I'd assume this should work for you too.
Hello there. Well my problem seems to be this: http://tinypic.com/view.php?pic=2ildg8n&s=6 and this: http://tinypic.com/view.php?pic=mj7rr5&s=6 ...
I don't know what is happening. I installed the game and patch to the directory required and nothing. Also, my game is not ME and my coumputor runs Japanese app-local
as you can see. http://tinypic.com/view.php?pic=ery5id&s=6
Thank you in advance. :sena:
When i play the game
There is no sound for every character
WinXP SP3 DX10
when i play the game, there is no sound for every character.....
but on when i try on my friend's comp, the sound is occured for every character
he's using win7 Home-Premium dx11.....
is there any different with mine ?????
can i play with sound even with XP.....
PS. no problem in playing game...just the sound that never occured.....
EDIT: I tested with Japanese version and it does the same thing, so most likely this isn't relevant to anything, then. Sorry.
Transition after July 2nd, after Tomoya says something like "It was a firey dinner."
Playing on Windows 7. The screen transitions to black like normal but then locks up and displays the REALLIVE.EXE has crashed junk. Happens every time, have tried reinstalling as well.
Hello Doki forums, I unfortunately have an issue with my Tomoyo IaWL game.
My OS is Windows XP, to make this problem less general.
The details go as follows: I can boot up and change the setting in the menu, and the menu theme plays fine. But whenever I try to start a new game (June 28th) I get an error message that looks like this:
RealLIVE error: FatalError: Could not find a suitable font.
What do?
Hello Doki forums, I unfortunately have an issue with my Tomoyo IaWL game.
My OS is Windows XP, to make this problem less general.
The details go as follows: I can boot up and change the setting in the menu, and the menu theme plays fine. But whenever I try to start a new game (June 28th) I get an error message that looks like this:
RealLIVE error: FatalError: Could not find a suitable font.
What do?
Beardkittes, look here: http://doki.co/2012/09/22/tomoyo-after-english-patch-v1/comment-page-9/#comments And then check my responses to "alenus". Hopefully that should fix your problem. :-) I think you're missing the necessary Microsoft Visual C++ Redistributables. Let me know how it works out.
Hello Doki forums, I unfortunately have an issue with my Tomoyo IaWL game.
My OS is Windows XP, to make this problem less general.
The details go as follows: I can boot up and change the setting in the menu, and the menu theme plays fine. But whenever I try to start a new game (June 28th) I get an error message that looks like this:
RealLIVE error: FatalError: Could not find a suitable font.
What do?
Beardkittes, look here: http://doki.co/2012/09/22/tomoyo-after-english-patch-v1/comment-page-9/#comments And then check my responses to "alenus". Hopefully that should fix your problem. :-) I think you're missing the necessary Microsoft Visual C++ Redistributables. Let me know how it works out.
All right, The game loaded and I can see english subtitles on June 28th's scenes, so I am assuming that the rest of game is working fine too.
Thanks.
I am having garbled text :/ Any idea on how to fix this? It happens during gameplay and I am currently using a windows 7Is the name of your game folder something unreadable/something strange? Or maybe in Japanese? Because that can sometimes cause that error to happen. Try renaming the game folder to something simple like "Tomoyo After" for example. If that's not it/doesn't work, make sure to do a clean install of the game, and then a clean install of the patch (after renaming the game folder).
I am having garbled text :/ Any idea on how to fix this? It happens during gameplay and I am currently using a windows 7Is the name of your game folder something unreadable/something strange? Or maybe in Japanese? Because that can sometimes cause that error to happen. Try renaming the game folder to something simple like "Tomoyo After" for example. If that's not it/doesn't work, make sure to do a clean install of the game, and then a clean install of the patch (after renaming the game folder).
I am having garbled text :/ Any idea on how to fix this? It happens during gameplay and I am currently using a windows 7Is the name of your game folder something unreadable/something strange? Or maybe in Japanese? Because that can sometimes cause that error to happen. Try renaming the game folder to something simple like "Tomoyo After" for example. If that's not it/doesn't work, make sure to do a clean install of the game, and then a clean install of the patch (after renaming the game folder).
I've tried that and it still has the garbled text
Hello Doki forums, I unfortunately have an issue with my Tomoyo IaWL game.
My OS is Windows XP, to make this problem less general.
The details go as follows: I can boot up and change the setting in the menu, and the menu theme plays fine. But whenever I try to start a new game (June 28th) I get an error message that looks like this:
RealLIVE error: FatalError: Could not find a suitable font.
What do?
Hello Doki forums, I unfortunately have an issue with my Tomoyo IaWL game.
My OS is Windows XP, to make this problem less general.
The details go as follows: I can boot up and change the setting in the menu, and the menu theme plays fine. But whenever I try to start a new game (June 28th) I get an error message that looks like this:
RealLIVE error: FatalError: Could not find a suitable font.
What do?
Yeah I have the exact same issue basically except, i have all of my visual C++ and what not fully updated and I don't get an error about the font. The font just doesn't appear. Just like this person above me, it works fine and everything's in English and I can mess with the settings, except when I click START and try a new game (June 28th, Monday), everything appears EXCEPT the dialogue and therefore music stops and then game crashes and RealLive doesn't respond. So I don't even get to see any text. I tried updating whatever I needed, but idk.. I'ma try reinstalling a few more times but it's disappointing.. I can't even start playing it yet lol.. Maybe I missed something helpful on the site? idk. x; Help would be appreciated lol.
I have MS UI Gothic regular.
As for the crash report it didn't give me an option on the window, but I went into the event viewer. I hope this helps.
Faulting application name: REALLIVE.EXE, version: 1.3.5.4, time stamp: 0x435c9cd5
Faulting module name: MSVCR90.dll, version: 9.0.30729.6161, time stamp: 0x4dace5b9
Exception code: 0xc0000005
Fault offset: 0x0003bc44
Faulting process id: 0x186c
Faulting application start time: 0x01cdd1c8df9d9f5f
Faulting application path: C:\KEY\智代アフター\REALLIVE.EXE
Faulting module path: C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll
Report Id: 32662158-3dbc-11e2-8c62-00269e8d3692
I have windows vista 32-bit. When ever I reach the point where the opening would play I get an error.
Microsoft Visual C++ Runtime library
R6016
-not enough space for thread data
I also have the game downloaded on a external hard drive and have tried to play the game on both Japanese and English local. I get the same error every time. Any help would be greatly appreciated.
Yeah that seemed to work. Thank you very muchI have windows vista 32-bit. When ever I reach the point where the opening would play I get an error.
Microsoft Visual C++ Runtime library
R6016
-not enough space for thread data
I also have the game downloaded on a external hard drive and have tried to play the game on both Japanese and English local. I get the same error every time. Any help would be greatly appreciated.
That is an error generated by the Microsoft Visual C++ Runtime Library (technical explanation in case you're interested: http://support.microsoft.com/kb/126709 ). I would suggest first updating your libraries and see if that solves the problem. The version you need depends on your system specs, but basically, x86 is for 32-bit systems (like yours), and x64 is for 64-bit systems. Personally I have the 2005 and 2008 ones installed, but not the 2010 one. I’m using Windows 7 64-bit. I believe that since you're using Vista, you'll need the ones that are marked "SP1", and not the ones that don't have "SP1" in them. Since I'm such a nice guy, and since I don't want you to download the wrong redistributables, here you go: http://www.microsoft.com/en-us/download/details.aspx?id=5638
http://www.microsoft.com/en-us/download/details.aspx?id=5582
Saved you the trouble of looking them up. ;-) Let me know if that solves your problem or not.
Very seldom (once in a couple hours)there is a couple second freeze in the action while playing D&T. It never happened on the first patch, though I played it through a few times.
Very seldom (once in a couple hours)there is a couple second freeze in the action while playing D&T. It never happened on the first patch, though I played it through a few times. Finished playthrough I started yesterday, 2 hrs no problem this time. Usually play with ctrl depressed and it acts as if my finger slipped for a second. windows 7 x64. First time through had problem several times. Almost through again and only happened once?
Morlok8k, I'll need to get back to you after I've talked to swiss (the Linux patch expert in our team), but RLVM doesn't really work well with D&T I'm afraid. I'll get back to you with more details, and if there is any way to solve those problems that we know of, I'll be sure to tell you.
Morlok8k, I'll need to get back to you after I've talked to swiss (the Linux patch expert in our team), but RLVM doesn't really work well with D&T I'm afraid. I'll get back to you with more details, and if there is any way to solve those problems that we know of, I'll be sure to tell you.
yeah, i found out its a known issue with RLVM, due to D&T being loaded as a windows .dll instead of Reallive bytecode. (the same issue with the baseball minigame in Little Busters)
Right, so I just talked to swiss. He told me that the way the game works is the SEEN.TXT sends "op codes" (basically, a number that translates to an action) within the actual game. Now, Elliot Galaysher, the RLVM creator, decoded them for most of the game, but he didn't do the ones for D&T. We've contacted him, and he's kind of willing to help, and swiss could also do it, theoretically, if he spent some time figuring out how it works, but it's a LOT of work, so neither of them has the time needed to do it right now. So if we do work on trying to fix the problem in the future, it will be a while from now, I'm afraid.
swiss tells me that if he does work on it, it will be through RLVM's Git repository, so if anybody else wants to help and work on it (whether you know how Git works, or are thinking of learning), feel free to do so. RLVM is open source after all. Look here for details on how to use Git and GitHub: https://help.github.com/articles/fork-a-repo And after that, look here for details on how to work specifically on RLVM's Git repository: http://www.elliotglaysher.org/rlvm/contributing.html
Finally, one more thing: You might ("might" being the key word here) be able to use WINE (http://www.winehq.org/) to run TA and D&T on Windows without problems...but if you do, be warned that the savefiles will not work.
Right, so I just talked to swiss. He told me that the way the game works is the SEEN.TXT sends "op codes" (basically, a number that translates to an action) within the actual game. Now, Elliot Galaysher, the RLVM creator, decoded them for most of the game, but he didn't do the ones for D&T. We've contacted him, and he's kind of willing to help, and swiss could also do it, theoretically, if he spent some time figuring out how it works, but it's a LOT of work, so neither of them has the time needed to do it right now. So if we do work on trying to fix the problem in the future, it will be a while from now, I'm afraid.
swiss tells me that if he does work on it, it will be through RLVM's Git repository, so if anybody else wants to help and work on it (whether you know how Git works, or are thinking of learning), feel free to do so. RLVM is open source after all. Look here for details on how to use Git and GitHub: https://help.github.com/articles/fork-a-repo And after that, look here for details on how to work specifically on RLVM's Git repository: http://www.elliotglaysher.org/rlvm/contributing.html
Finally, one more thing: You might ("might" being the key word here) be able to use WINE (http://www.winehq.org/) to run TA and D&T on Windows without problems...but if you do, be warned that the savefiles will not work.
Yes, i'm familiar with github. I use it with developing Minecraft Land Generator (https://github.com/Morlok8k/MinecraftLandGenerator), and I'm also using it with my Clannad and Tomoyo After diagrams (https://github.com/Morlok8k/Clannad_VN_Flowcharts) I'm creating.
The only issue with contributing, is that I don't know C++, which RLVM is written in. I know Visual Basic and Java... I did learn some simple C many years ago, but never used it since.
I've started playing TA under wine. So far it works, but I've only gotten to the first set of questions... it will be a few days before i can make enough progress to actually play D&T.
Edit: i'm currently playing with RLVM and wine at the same time. its interesting to see the differences. Wine is much faster, but RLVM looks nicer.
Well, if you're serious about contributing, and you really want to learn, there are a couple of tutorials available on how to use C++:
http://www.cplusplus.com/doc/tutorial/introduction/
http://www.cprogramming.com/begin.html
I'd ask swiss if he could teach you (assuming you really want to help), but I'm afraid he's way too busy for that...
Well, if you're serious about contributing, and you really want to learn, there are a couple of tutorials available on how to use C++:
http://www.cplusplus.com/doc/tutorial/introduction/
http://www.cprogramming.com/begin.html
I'd ask swiss if he could teach you (assuming you really want to help), but I'm afraid he's way too busy for that...
If i didn't have my own projects already, or didnt work a full time job, i'd jump at that.
Suffice to say, jumping into a project like that, with no real knowledge of the language, would make me feel kinda like a script-kiddie. (though it is how i learned Java, and became the project leader of Minecraft Land Generator...)
The idea intrigues me though... I might poke around the source a bit.
Well, if you're serious about contributing, and you really want to learn, there are a couple of tutorials available on how to use C++:
http://www.cplusplus.com/doc/tutorial/introduction/
http://www.cprogramming.com/begin.html
I'd ask swiss if he could teach you (assuming you really want to help), but I'm afraid he's way too busy for that...
If i didn't have my own projects already, or didnt work a full time job, i'd jump at that.
Suffice to say, jumping into a project like that, with no real knowledge of the language, would make me feel kinda like a script-kiddie. (though it is how i learned Java, and became the project leader of Minecraft Land Generator...)
The idea intrigues me though... I might poke around the source a bit.
If you ever have the time, and feel like trying, I say go for it! ;-) We all initially start at scratch after all, but you're already way past that. ^^
10 PRINT "HELLO WORLD"
20 GOTO 10
ahh, memories...