That's more or less how I figured the epilogue scene came to be. It's better not think too deeply on it, because if you do, you'll probably crash head-on into time paradoxes. Better to just accept it as it is.
Continuing the review...
Chapter 1Yuuto wakes up in an unfamiliar room, tended by an unfamiliar girl. He doesn't know where he is and he doesn't understand the language, but two things quickly become apparent: one, the king of the country is holding Kaori hostage and requiring his services. Armed with a sentient sword (which at times acts as a translator), he's forced to fight for this country, Rakios, in order to keep his sister safe. Two, this world has some twisted "common sense". Spirits, beings that look much like humans but possess swords of power like the one in Yuuto's possession, are treated like slaves, yet relied on as the only meaningful armed forces in the world.
Yuuto trains to fight, studies the language, and gets to know the spirits with whom he lives. Esperia, Aselia and Orpha are the three main heroines in the story. There are also other spirits, but Yuuto has little contact with them until chapter 2. This first chapter is considerably more interesting than the prologue. The world they've created for this VN is quite interesting, the story took some surprisingly dark turns, and the first stretegy map missions take place in this chapter. Character introduction time:
Esperia GreenspiritShe represents the elder sister stereotype: good at housework and cooking, kind, wise and caring, keeps the household running etc. She also has a very charming mischievous streak... she loves to make Yuuto eat riquems, the equivalent of green peppers in their world. However, she is
absolutely subservient, she adamantly believes that spirits like her exist only to serve humans and have no rights of their own. The root of this belief is in her past, which is heartbreaking, so much that it hurts not being able to help her put it behind her when playing another route. She's the girl of my choice, the one whose route I wanted to play first, because the first time is always the one that feels most "real" to me. She can heal your heart with ease, but healing
her heart... is an overwhelmingly difficult task. Out of all the characters, Yuuto probably has the most interaction with Esperia - regardless of the route you choose. That's why I think it's kind of weird that Aselia is the main heroine and not Esperia. In battle, she's your best defender (though her resist is terribly weak, making her weak to spells and elemental attacks), a good healer when supporting, and not a terrible attacker either. Levelling her up is relatively cheap, and she's a great, balanced fighter.
Aselia BluespiritThe main heroine of the story, obviously, since it's her name in the title. Oddly enough, she's the one with the least personality, at least in the beginning. If you're drawn to the silent, seemingly emotionless type, she's your girl. She lives only to fight, because no one ever gave her another reason to live, until Yuuto. I know little about her past, but I hope I'm about to find out. Ending up accidentally on her route on my first try, I did learn to like her more than I expected. One thing of note about her is that she does have one subject of interest: Hyperia, the world where, according to legends of her world, humans go when they die, and from where "Etrangers" like Yuuto come from. A word of warning: you shouldn't let her cook for you. In battle, she's a great attacker and has a vital support skill, Ice Banish. However, like all blue spirits, she's not a very good defender.
Orphaliru RedspiritAn energetic, noisy girl whose personality partially overlaps with Kotori's. She quickly makes friends with Kaori, and wanting to be a part of their family, claims the position of Yuuto's daughter, calling him "papa". She's young and innocent, at first she seems to fit her own stereotype nicely... but she ended up being the first character who really surprised me with her own special personality twist. She's a lovely character, I really like her, but like Kaori, I think of her more as a sister and have no plans of playing her route. In battle, she's a support specialist, completely useless as an attacker or a defender. Her spell are nice for quickly finishing up weakened enemy squads, but thanks to her imbalance, I don't like to use her in my main party. She's also expensive to level up considering her limited usefulness.
Lesteena Dai RakiosThe princess of Rakios, and one of the characters who, in my opinion, best avoid stereotypes. She does have one great cliché, the wish to be a "normal" girl, but otherwise she avoids the worst of them. I really like how awesome an actor she is, she completely fools her own father and his court about her true nature. She's also strong-willed, wise, intelligent, beautiful, a good speaker - in short, excellent queen material. Despite this, she's suprisingly fun to hang out with when she escapes into the city to play a "normal girl". (Minor spoiler:)
Yuuto, of course, being a blockhead, never realizes the truth unless you're playing her route.
Lesteena is one of the four girls whose routes I'd like to play, as she's clearly the most mentally balanced and someone you naturally come to respect, and simply a very interesting personality.
The King of RakiosLesteena's father, quite a minor character in the big picture but relatively prominent in the first chapter. He's an ambitious man, proud of his royal lineage's long history, and dreams of returning it to its former glory - and beyond. Not exactly malicious, but enough of a cold bastard to make Yuuto hate him with passion. Lucky for Yuuto and Kaori, he still trusts Lesteena to an extent, so he leaves Kaori in her care.
DesireThe sentient sword that made a contract with Yuuto. It's supposedly more powerful than the swords that the spirits carry, which is why great things are expected of Yuuto. Desire has two... well, desires. He wants more power, so he wants Yuuto to kill more spirits so he can drain their mana. He also wants to destroy the three other legendary swords of equal rank in this world. His will is raw, but powerful, and Yuuto has great trouble keeping him under control. I love sentient weapons, they often have great personalities, and Desire is no exception. His interaction with Yuuto is always very interesting. In battle, Desire gives Yuuto a balanced set of skills: he isn't the best in anything, but he's good in every role.
Helion BlackspiritThe first minor spirit character to be introduced (assuming you don't avoid her scene), Helion is a timid girl with little experience or confidence. She's a nice girl, often quite amusing, and one of my favourites among the secondary spirit characters. In battle, I didn't use her much on my first playthrough - I had to leave out someone, and black spirits (with the exception of Uruka) feel relatively weak to me, though they're adequate in all roles.
Of the previously introduced characters, only Yuuto and Kaori have any role in the first chapter. IMO, Kaori becomes a bit too much of a plot device at this stage, a damsel in distress whose existence as a hostage, whose life and happiness Yuuto values more than his own, forces him to act as the plot needs. The scenes focusing on her feel a bit like their purpose was to introduce one of Lesteena's many sides, the regal yet kind one... though Kaori also learns from her, draws strength from her example. This is but a passing phase, Kaori gets her chances to shine on her own later.
Yuuto, on the other hand, begins his difficult process of growth here. He's thrown into situations which would either break him or change him. Beset by his sword's powerful will, his own guilt and this strange world's peculiar ethics, he's placed under quite a bit of mental stress. The result is... a different Yuuto, one hell of a lot more interesting character than the Yuuto from the prologue. His inner monologues are very, very interesting to read. His feelings are always realistic and very well written, they make it easy to identify with him.
The storyflow is still slow for most of the first chapter, and people who don't like Esperia (though I doubt there are many such people) might be put off by the fact that Yuuto barely interacts with anyone else until Orpha comes into the picture, but getting to know the fantasy world keeps it interesting enough until the first strategy map mission. I love how the creators of the VN had the courage to spend so much time describing ordinary life, both in Yuuto's world and in Phantasmagoria. Maybe it needs a little more comedy, and the slow pace probably doesn't suit everyone, but personally I enjoy every minute of it, even on the second playthrough (though not nearly as much as on the first one). Still, once the action starts and the plot starts moving faster, I love it much more.
I really like how much detail they've put into making the world different from ours. In addition to the language, there are also foods, plants and animals different from ours - though usually somehow based on the stuff in our world. They have waffl- excuse me,
yofwals, riquems, a bunny-like small animal with a little horn... They have their equivalent of electricity, too. I find the whole concept of ether technology quite cool. Unfortunately, you don't really get to do much anywhere else but in the city of Rakios: while you do get to travel in the strategy map, it's always about missions, you never just stop and walk in a foreign city, looking at the life there.
This is also where the deeper themes begin to emerge. For example, it's difficult not to draw any connection between the discrimination the spirits experience, and racism/slavery. This is an exceptionally powerful theme in Esperia's route. At first, all the humans living in this world seem to be heartless bastards, and some of them are, but for many, it's just fear for the overwhelming power the Eternity Swords possess, and that they've been taught to fear and despise spirits from child. Similarly, the spirits believe they're nothing but tools because they've been taught to believe it from the start. It's the way of their world, it's common sense to them. Yuuto, being a human, could have accepted their servitude, learned to use them, but he never does. This, according to my understanding, is the one and only core belief that never changes in Yuuto.
There are other themes, the price of power, the justifications of war and killing, defying fate, the meaning of family etc. but themes have always been a difficult subject for me to write about. I understand them on an instinctual level, but they're difficult to analyze. In any case, this is a very theme-rich story with a lot of depth.
The battle system is well explained and quite fun. You can't decide who to attack and with what skill while in battle, instead you have to plan ahead, position your fighters and give them orders. You level up your characters with ether, which you refine from mana - you have to balance the time you use on this with the mana and mind bonuses you get from completing missions quickly. Starting from the second chapter you can also build buildings in cities, though I prefer to not spend much ether on this. Mind is an interesting concept, which not only affects certain skills, but also the story. It does get boring eventually, but there's little chance that you'll get thoroughly bored with the missions in just one playthrough. On the second playthrough you can choose a harder difficulty and continue from the point where you levelled your characters on the first playthrough, the level cap rising from 30 to 60.
The first chapter is still quite slow-paced, but there are several interesting events spread throughout the chapter, and towards the end it starts speeding up. The wide variety of themes introduced and Yuuto's excellent character development also make it a considerably better read than the prologue. Of course, I'm biased, because this chapter is overwhelmingly dominated by interaction with Esperia.
However, the next chapter is where it gets really good...
Lesteena, the king and the damsel-in-distress.Aselia, Esperia and Orpha, the three main heroines.And an extra Esperia, because I'm biased. Of course, I'm leaving the best CG's for you to discover...