The Wings of Hall
IntroductionWe'll play in the world of Annial, a large, mostly medieval fantasy world. We'll develop the world as needed, but we'll start in the broken kingdom of Nantii, a once powerful feudal kingdom ravaged by all vs. all civil war, where every high noble is aiming for the crown and the lower nobles have all chosen their sides. We're a small but relatively famous mercenary group called The Wings of Hall, and we've been hired by a duke fighting for the crown.
Technical InfoWe'll play storytelling, which means there will be no throwing dice, no stats, just writing a story where every character has their own writer. We'll take turns, though there's
a set of exceptions. The pace will probably be rather slow and casual. Because of the settings, each of our characters should be in some way useful to the group: powerful, intelligent, possessing some essential skill, whatever you come up with. Your common sense (and my judgement) shall be the limit to how powerful your character can be. By all means, do create a dragon or a demon or a demigod, but know that your character isn't invincible. This is our Out-of-Character thread, everything but the RP itself goes here, including your characters. I'll create a separate thread for the RP.
The current turn order:Nicolaos (+Harold&Aidan) (Krozam)
Lissa (Hollow Nyan-chan)
Cathair (tigershark13)
Nex (TheThing)
Jimmy (Zerpo)
Setsuna&Maria (InfinityStream)
Luna (Chihaya-chan)
Darwin (Irie Naoki)
Ishman (Listomar)
Fiona (Shion)
Estia (SpringHalo)
Acan (SootShade)
WorldJust because it's a mediaval fantasy world doesn't mean the technology must stay entirely medieval. Guns are allowed, though they're fairly primitive. Steampunk, such as mechanical airships, is allowed. However, I'd prefer that most of this stuff is somewhere else in the world, our starting area is modelled after medieval Europe, with knights and castles and such. Races, there are others than humans, but humans are dominant in our starting area. You're all free to expand the world how you like, and most likely all our characters come from different backgrouds, different countries etc. Also, different dimensions exist. Someone among us may have been to hell and come back, someone else may be a summoner who calls upon extradimensional creatures to fight for him. As I said, we'll expand the world as needed.
It's year 744 of the Calm, the Calm being an age that started after a particularly chaotic time in the history of this world, when the gods themselves warred. Since the Godswar ended, the world has been more or less stable, wars have been fairly small scale and the gods have started avoiding direct confrontations.
Gods and ReligionsThere's a large pantheon of quite real gods, and all of them have their followers (except the forgotten ones). Belief is what gives them power, so the larger a god's religion, the more powerful he generally is. The gods are at each other's throats all the time, but mostly they prefer indirect power struggle to direct confrontation. Usually mortals are the ones to suffer most, but there's little you can do about it except ascend to a god yourself, because non-believers are enemies to all gods, and that's not wise.
Our patron god, Hall, is a minor but rising god. His totem animal is a Raven and his domain is death. There are so many gods that most share their domains with several others, Hall certainly isn't the only one or the most powerful one among the gods of death.
MagicLots of different kinds of magic in this world. Or rather, lots of different ways to use it. Magic is a force that's found everywhere in the world, though in varying quantities. All magic in the nature is also elementally aligned: earth, water, air, fire, light and dark. On the sea there's lots of water magic around, in the mountains there's lots of earth magic, during the night there's a lot of dark magic, air magic is strong when it's windy, fire and light magic benefit from the sun. Mages are people born with the ability to draw magic from their surroundings (and, if necessary, from their own body) and trained to use it in various ways. The ability is a recessive genetic trait, it's inherited but may sometimes lie dormant for many generations, then suddenly manifest as strong as ever. Converting magic into someting else than its original element, for example electricity or dimensional energy used in summoning, is possible, but advanced stuff. Usually mages are strong in one to three elements and weak in the others, though there are exceptions who can only use one element or all of them. The ways they are used differ, some use spells because they've been trained to do so, but in truth, all it takes is the ability and enough will.
Servants of the gods, clerics and paladins, may not have a natural ability to draw magic from their surroundings, but they have limited access to their god's power. This power is different from natural magic because it's non-elemental. It's perfect for healing and a few other things, and with only a slight conversion becomes usable for shields and yet more things. It can be converted to elemental magic or any other kind of energy that the natural magic can, but again, that's advanced stuff. Sometimes clerics and paladins also channel their god's power, for example when granting powerful blessings to items and people.
For those with no magical ability or god-given power, there is one way to use magic: alchemy. Magic exists everywhere, and alchemy is the art of collecting highly magical substances from the nature, mixing them, condensing the magic, and creating materials (often liquids, but not always) which can release their magic without a will to draw it out. The effects of alchemical mixtures are often purely elemental and raw, but skilled alchemists can even convert the magic into other forms of energy, which can have fairly sophisticated effects.
Concerning healing.KiIn a world where magic is powerful and often fast to use, and technology isn't advanced enough to balance it out, non-mages often aren't able to hold their own. Some warriors have found a way to balance the situation: they're able to use their inner energy, ki, to enhance their fighting capabilities. Some scholars theorize that ki is actually magic in our own bodies, because magic can be used to replicate ki-effects and the side-effects of using too much ki are similar to the effects of using the magic in your own body to cast spells. However, the fact that
everyone is able to use ki with training doesn't quite fit this theory.
Anyway, ki can be used to enhance a warrior's strength and reflexes. Releasing it from your feet or hands allows you to jump fast and far (think flash step, only weaker) or to strike through a stone wall. It can be used to heal quickly, and it can be transferred as sort of a life force to someone else. It can also be channeled through a weapon, it's possible to strike the ground with a sword and cause a sizeable crack. Some of this is, of course, very advanced, and warriors who can effectively use ki are few and far between. The training to control your ki involves meditation, and learning to control your body on a deep level, usually through some kind of a martial art. Using too much ki results in temporary weakness, so ki-warriors usually eat and sleep a lot after battles in order to avoid getting sick or even dying.
More
detailed information about ki.
Starting PointWe're The Wings of Hall, a small but relatively famous mercenary group formed two years ago. We're all from different backgrounds, a motley team that for some reason just works well together. Hall is our patron god, a minor but rising power in the pantheon. If there's a cleric among us, he prays to Hall, but otherwise it has little practical effect. Our mission is not to convert people to Hall's faith or to serve his will (though he may give us missions sometimes), our mission is simply to become famous. The plan is that this should attract people to Hall's faith.
We've been hired by a duke fighting for the crown of Nantii, named Solius. Our next mission is to infiltrate the fortress of his enemy, Duke Tevor, during the night, and open the gates to allow his soldiers to capture the fortress.
Guidelines- I am the Game Master, and my word is the law.
- There's no need to limit yourself to one character, but don't create more than you can comfortably control. As the GM I'll take care of the NPC's (Non-Player Character) important to the plot, but you can create your own.
- Joining in the middle of the game is quite possible. The game is open until we have 15 players.
- No god-modding. This means that you only control your own characters (unless given permission). For example, if two Player Characters fight, the receiver will decide if the hit connects or not.
- Write in the past tense and 3rd person.
- Try to keep the OOC talk in this topic, but if you must say something OOC in the game thread, use ((double parenthesis)).
- Use your common sense
- Be respectful towards the other players. I thought this was obvious, but apparently some people need reminding.
Characters(
Harold Bjornson - Septe)
player quit, character in GM's control for nowNicolaos Karenz - Krozam
Darwin Roday - Irie Naoki
Lissa Dragomier - Hollow nyan-chan
Nex Addo - TheThing
Setsuna Ando - InfinityStream
Maria Cyan - InfinityStream
Ishman - Listomar
Cathair - tigershark13
Jimmy 'Kage' Kuneto - Zerpo
Acan Moread - SootShade
Estia Barackson - SpringHalo
Aidan Donovan am Delian - Soulbourne
Fiona Geileis am Brina - Shion
Luna Crimsonair - Chihaya-chan
(
Morghandy Sloane am Albion - semiramiese)
not yet enteredCharacter SheetName:Gender:Age:Race:Appearance: You can keep this short if you have a good picture.
Personality:Special Abilities: Magic, intelligence, whatever it is that makes you special and useful.
Items of Interest: Weapons, magical items, items of sentimental value etc.
History: The tale that your character would tell the others, not necessarily true, not necessarily detailed. Also, how your character ended up in the group and how he's fared in it.
Picture: Optional but recommended. It might be wise to find a picture before you think too deep on your character's appearance. Here are links to some artists' DA galleries that I recommend checking out for good character pics:
http://wen-m.deviantart.comhttp://heise.deviantart.comhttp://nathie.deviantart.comhttp://genzoman.deviantart.comhttp://hgjart.deviantart.comhttp://kerembeyit.deviantart.comhttp://hellstern.deviantart.comhttp://keelerleah.deviantart.comhttp://namesjames.deviantart.comhttp://ertacaltinoz.deviantart.comhttp://kunkka.deviantart.comWe'll start either this evening or tomorrow. This post will be constantly modified as we develop the world.