Right, so I just talked to swiss. He told me that the way the game works is the SEEN.TXT sends "op codes" (basically, a number that translates to an action) within the actual game. Now, Elliot Galaysher, the RLVM creator, decoded them for most of the game, but he didn't do the ones for D&T. We've contacted him, and he's kind of willing to help, and swiss could also do it, theoretically, if he spent some time figuring out how it works, but it's a LOT of work, so neither of them has the time needed to do it right now. So if we do work on trying to fix the problem in the future, it will be a while from now, I'm afraid.
swiss tells me that if he does work on it, it will be through RLVM's Git repository, so if anybody else wants to help and work on it (whether you know how Git works, or are thinking of learning), feel free to do so. RLVM is open source after all. Look here for details on how to use Git and GitHub:
https://help.github.com/articles/fork-a-repo And after that, look here for details on how to work specifically on RLVM's Git repository:
http://www.elliotglaysher.org/rlvm/contributing.htmlFinally, one more thing: You
might ("might" being the key word here) be able to use WINE (
http://www.winehq.org/) to run TA and D&T on Windows without problems...but if you do, be warned that the savefiles will not work.